Monday, April 16, 2012

Dark Seduction

Forced into accepting a bet by a group of mysterious card players, Zen Barker soon discovers that there is a world beyond ours. A place of nightmare where the monsters are real: The Shadowland.

The rules of the wager? Kill or be killed. The target? A woman named Melantha who wields a sinister power called the Glamour that allows her to bewitch anyone she meets. She intends using it to take vengeance against the descendents of those who have persecuted her gypsy clan through the ages. But in doing so she risks creating a disturbance in the infrastructure, and if that happens, then the monsters that reside in the Shadowland will be released.

Now the fate of the world rests on the shoulders of a disgruntled anarchist. God help us.

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